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CONEXT
2006
ACM
16 years 19 days ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
IMC
2006
ACM
16 years 19 days ago
On the impact of research network based testbeds on wide-area experiments
An important stage of wide-area systems and networking research is to prototype a system to understand its performance when deployed in the real Internet. A key requirement of pro...
Himabindu Pucha, Y. Charlie Hu, Zhuoqing Morley Ma...
MOBICOM
2005
ACM
16 years 7 days ago
Architecture and evaluation of an unplanned 802.11b mesh network
This paper evaluates the ability of a wireless mesh architecture to provide high performance Internet access while demanding little deployment planning or operational management. ...
John C. Bicket, Daniel Aguayo, Sanjit Biswas, Robe...
ESA
2005
Springer
108views Algorithms» more  ESA 2005»
16 years 6 days ago
Bootstrapping a Hop-Optimal Network in the Weak Sensor Model
Sensor nodes are very weak computers that get distributed at random on a surface. Once deployed, they must wake up and form a radio network. Sensor network bootstrapping research t...
Martin Farach-Colton, Rohan J. Fernandes, Miguel A...
SSD
2005
Springer
145views Database» more  SSD 2005»
16 years 4 days ago
High Performance Multimodal Networks
Networks often form the core of many users’ spatial databases. Networks are used to support the rapid navigation and analysis of linearly connected data such as that found in tra...
Erik G. Hoel, Wee-Liang Heng, Dale Honeycutt