One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly...
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hop...
The notion of a program slice, originally introduced by Mark Weiser, is a fundamental operation for addressing many software-engineering problems, including program understanding,...
The Pentium computer chip’s division algorithm relies on a table from which five entries were inadvertently omitted, with the result that 1738 single precision dividenddivisor ...
This paper explores the use of multi-dimensional trees to provide spatial and temporal e ciencies in imaging large data sets. Each node of the tree contains a model of the data in...