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SI3D
1995
ACM
15 years 10 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
184
Voted
SIGGRAPH
1995
ACM
15 years 10 months ago
Multiresolution analysis of arbitrary meshes
In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly...
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hop...
188
Voted
SIGSOFT
1995
ACM
15 years 10 months ago
Precise Interprocedural Chopping
The notion of a program slice, originally introduced by Mark Weiser, is a fundamental operation for addressing many software-engineering problems, including program understanding,...
Thomas W. Reps, Genevieve Rosay
189
Voted
TAPSOFT
1995
Springer
15 years 10 months ago
Anatomy of the Pentium Bug
The Pentium computer chip’s division algorithm relies on a table from which five entries were inadvertently omitted, with the result that 1738 single precision dividenddivisor ...
Vaughan R. Pratt
160
Voted
VVS
1995
IEEE
132views Visualization» more  VVS 1995»
15 years 10 months ago
Multi-Dimensional Trees for Controlled Volume Rendering and Compression
This paper explores the use of multi-dimensional trees to provide spatial and temporal e ciencies in imaging large data sets. Each node of the tree contains a model of the data in...
Jane Wilhelms, Allen Van Gelder
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