Conventional human-computer interfaces for the exploration of volume datasets employ the mouse as an input device. Specifying an oblique orientation for a crosssectional plane thr...
Rahul Sarkar, Chrishnika de Almeida, Noureen Syed,...
In next-generation virtual 3D simulation, training, and entertainment environments, intelligent visualization interfaces must respond to user-specified viewing requests so users c...
Children are among the most frequent users of the Internet, yet searching and browsing the web can present many challenges. Studies over the past two decades on how children searc...
Allison Druin, Elizabeth Foss, Leshell Hatley, Eva...
Measuring user acceptance to avoid system rejection by the users in pre-prototype stage of product development is of high interest for both researchers and practitioners. This is ...
Alexander Meschtscherjakov, David Wilfinger, Thoma...
We describe a new widget and interaction technique, known as a “Frisbee,” for interacting with areas of a large display that are difficult or impossible to access directly. A ...
Azam Khan, George W. Fitzmaurice, Don Almeida, Nic...