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COMPGEOM
2010
ACM
15 years 11 months ago
The complexity of the normal surface solution space
Normal surface theory is a central tool in algorithmic threedimensional topology, and the enumeration of vertex normal surfaces is the computational bottleneck in many important a...
Benjamin A. Burton
IJCAI
2003
15 years 8 months ago
A Continuation Method for Nash Equilibria in Structured Games
We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms...
Ben Blum, Christian R. Shelton, Daphne Koller
ICIP
2003
IEEE
16 years 8 months ago
Detection and extraction of road networks from high resolution satellite images
This article addresses the problem of road extraction from new high resolution satellite images. The proposed algorithm is divided in two sequential modules : a topologically corr...
Renaud Péteri, Julien Celle, Thierry Ranchi...
ICPR
2008
IEEE
16 years 7 months ago
Fast and precise kinematic skeleton extraction of 3D dynamic meshes
Shape skeleton extraction is a fundamental preprocessing task in shape-based pattern recognition. This paper presents a new algorithm for fast and precise extraction of kinematic ...
Jean-Philippe Vandeborre, Julien Tierny, Mohamed D...
ICPR
2008
IEEE
16 years 1 months ago
Model-based visual self-localization using geometry and graphs
In this paper, a geometric approach for global selflocalization based on a world-model and active stereo vision is introduced. The method uses class specific object recognition a...
David Israel Gonzalez-Aguirre, Tamim Asfour, Eduar...