Normal surface theory is a central tool in algorithmic threedimensional topology, and the enumeration of vertex normal surfaces is the computational bottleneck in many important a...
We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms...
This article addresses the problem of road extraction from new high resolution satellite images. The proposed algorithm is divided in two sequential modules : a topologically corr...
Shape skeleton extraction is a fundamental preprocessing task in shape-based pattern recognition. This paper presents a new algorithm for fast and precise extraction of kinematic ...
In this paper, a geometric approach for global selflocalization based on a world-model and active stereo vision is introduced. The method uses class specific object recognition a...
David Israel Gonzalez-Aguirre, Tamim Asfour, Eduar...