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ICANN
2010
Springer
15 years 6 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
WEBI
2010
Springer
15 years 4 months ago
Exploiting Puzzle Diversity in Puzzle Selection for ESP-Like GWAP Systems
The ESP game belongs to the genre called Games with a Purpose (GWAP), which leverage people's desire to be entertained and also outsource certain steps of the computational p...
Yu-Song Syu, Hsiao-Hsuan Yu, Ling-Jyh Chen
WINE
2010
Springer
201views Economy» more  WINE 2010»
15 years 4 months ago
Efficient Computation of the Shapley Value for Centrality in Networks
The Shapley Value is arguably the most important normative solution concept in coalitional games. One of its applications is in the domain of networks, where the Shapley Value is u...
Karthik V. Aadithya, Balaraman Ravindran, Tomasz P...
ICST
2009
IEEE
15 years 4 months ago
Timed Testing under Partial Observability
This paper studies the problem of model-based testing of real-time systems that are only partially observable. We model the System Under Test (SUT) using Timed Game Automata (TGA)...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
ATAL
1997
Springer
15 years 10 months ago
Multi-Agent Coordination through Coalition Formation
Incorporating coalition formation algorithms into agent systems shall be advantageous due to the consequent increase in the overall quality of task performance. Coalition formatio...
Onn Shehory, Katia P. Sycara, Somesh Jha