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PKDD
2009
Springer
94views Data Mining» more  PKDD 2009»
16 years 26 days ago
OTTHO: On the Tip of My THOught
In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
ADHOCNOW
2008
Springer
16 years 20 days ago
Utility-Based Uplink Power Control in CDMA Wireless Networks with Real-Time Services
In this paper we address the problem of efficient power allocation in the uplink of CDMA wireless networks, emphasizing on the support of realtime services’ QoS prerequisites. Th...
Timotheos Kastrinogiannis, Eirini-Eleni Tsiropoulo...
WECWIS
2005
IEEE
143views ECommerce» more  WECWIS 2005»
15 years 12 months ago
A Groves Mechanism Approach to Decentralized Design of Supply Chains
In this paper, a generic optimization problem arising in supply chain design is modeled in a game theoretic framework and solved as a decentralized problem using a mechanism desig...
Dinesh Garg, Yadati Narahari, Earnest Foster, Deva...
CONCUR
1997
Springer
15 years 10 months ago
Modularity for Timed and Hybrid Systems
Abstract. In a trace-based world, the modular speci cation, veri cation, and control of live systems require each module to be receptive that is, each module must be able to meet i...
Rajeev Alur, Thomas A. Henzinger
FLAIRS
2007
15 years 8 months ago
Towards Player Preference Modeling for Drama Management in Interactive Stories
There is a growing interest in producing story based game experiences that do not follow fixed scripts predefined by the author, but change the experience based on actions perfo...
Manu Sharma, Santiago Ontañón, Chris...