Sciweavers

1599 search results - page 203 / 320
» Algorithms for Parity Games
Sort
View
ICML
2003
IEEE
16 years 7 months ago
Learning To Cooperate in a Social Dilemma: A Satisficing Approach to Bargaining
Learning in many multi-agent settings is inherently repeated play. This calls into question the naive application of single play Nash equilibria in multi-agent learning and sugges...
Jeff L. Stimpson, Michael A. Goodrich
EVOW
2010
Springer
16 years 1 months ago
Search-Based Procedural Content Generation
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as le...
Julian Togelius, Georgios N. Yannakakis, Kenneth O...
CEC
2009
IEEE
16 years 1 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
FOCS
2009
IEEE
16 years 1 months ago
Convergence of Local Dynamics to Balanced Outcomes in Exchange Networks
— Bargaining games on exchange networks have been studied by both economists and sociologists. A Balanced Outcome [9], [15] for such a game is an equilibrium concept that combine...
Yossi Azar, Benjamin E. Birnbaum, L. Elisa Celis, ...
VTC
2008
IEEE
224views Communications» more  VTC 2008»
16 years 21 days ago
Dynamic Spectrum Allocation in Wireless Cognitive Sensor Networks: Improving Fairness and Energy Efficiency
Abstract- This paper considers the centralized spectrum allocations in resource-constrained wireless sensor networks with the following goals: (1) allocate spectrum as fairly as po...
Sang-Seon Byun, Ilangko Balasingham, Xuedong Liang