How to adaptively choose optimal neighborhoods is very important to pixel-domain image denoising algorithms since too many neighborhoods may cause over-smooth artifacts and too fe...
We introduce a new solution concept for games, near-strong equilibrium, a variation of strong equilibrium. Previous work has shown the existence of 2-strong pure strategy equilibr...
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
A v-player whist tournament is a schedule of games, where in each round the v players are partitioned into games of four players each with at most one player left over. In each ga...
In this paper, we present an analysis of self-organizing bandwidth sharing in priority-based medium access. For this purpose, the priority-based Access Game is introduced. Analysi...