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AAIM
2005
Springer
75views Algorithms» more  AAIM 2005»
16 years 2 days ago
Mechanism Design for Set Cover Games When Elements Are Agents
In this paper we study the set cover games when the elements are selfish agents. In this case, each element has a privately known valuation of receiving the service from the sets,...
Zheng Sun, Xiang-Yang Li, Weizhao Wang, Xiaowen Ch...
UAI
2008
15 years 8 months ago
Identifying reasoning patterns in games
We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) repres...
Dimitrios Antos, Avi Pfeffer
GAMEON
2000
15 years 7 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
ACIVS
2005
Springer
16 years 2 days ago
A New Voting Algorithm for Tracking Human Grasping Gestures
Abstract. This article deals with a monocular vision system for grasping gesture acquisition. This system could be used for medical diagnostic, robot or game control. We describe a...
Pablo Negri, Xavier Clady, Maurice Milgram
AUSAI
2004
Springer
15 years 12 months ago
An Extension of the H-Search Algorithm for Artificial Hex Players
Hex is a classic board game invented in the middle of the twentieth century by Piet Hein and rediscovered later by John Nash. The best Hex artificial players analyse the board posi...
Rune Rasmussen, Frédéric Maire