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» Algorithms for Interface Synthesis
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NETGAMES
2004
ACM
15 years 12 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
WIDM
2004
ACM
15 years 12 months ago
WISE-cluster: clustering e-commerce search engines automatically
In this paper, we propose a new approach to automatically clustering e-commerce search engines (ESEs) on the Web such that ESEs in the same cluster sell similar products. This all...
Qian Peng, Weiyi Meng, Hai He, Clement T. Yu
ARCS
2004
Springer
15 years 12 months ago
Heterogenous Data Fusion via a Probabilistic Latent-Variable Model
In a pervasive computing environment, one is facing the problem of handling heterogeneous data from different sources, transmitted over heterogeneous channels and presented on het...
Kai Yu, Volker Tresp
ICMI
2004
Springer
116views Biometrics» more  ICMI 2004»
15 years 12 months ago
Towards integrated microplanning of language and iconic gesture for multimodal output
When talking about spatial domains, humans frequently accompany their explanations with iconic gestures to depict what they are referring to. For example, when giving directions, ...
Stefan Kopp, Paul Tepper, Justine Cassell
ICMI
2004
Springer
168views Biometrics» more  ICMI 2004»
15 years 12 months ago
TouchLight: an imaging touch screen and display for gesture-based interaction
A novel touch screen technology is presented. TouchLight uses simple image processing techniques to combine the output of two video cameras placed behind a semi-transparent plane ...
Andrew D. Wilson