Personal media collections are often viewed and managed along the social dimension, the places we spend time at and the people we see, thus tools for extracting and using this inf...
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
In this paper we propose an FPGA implementation of a multi protocol Weighted Fair (WF) queuing algorithm able to handle variable length packets targeted for Packet Over Sonet (POS...
Traditional documentation for computer-based procedures is difficult to use: readers have trouble navigating long complex instructions, have trouble mapping from the text to displ...
Lawrence D. Bergman, Vittorio Castelli, Tessa A. L...
Much work has been done on the development of laser pointers as interaction devices. Typically a camera captures images of a display surface and extracts a laser pointer dot locat...
Benjamin A. Ahlborn, David Thompson, Oliver Kreylo...