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» Algorithms for Interface Synthesis
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FSTTCS
2008
Springer
15 years 7 months ago
Graph Games on Ordinals
We consider an extension of Church’s synthesis problem to ordinals by adding limit transitions to graph games. We consider game arenas where these limit transitions are defined...
Julien Cristau, Florian Horn
JVCA
2007
132views more  JVCA 2007»
15 years 6 months ago
Interactive and flexible motion transition
In this paper, we present an example-based motion synthesis technique. Users can interactively control the virtual character to perform desired actions in any order. The desired a...
Jen-Yu Peng, I-Chen Lin, Jui-Hsiang Chao, Yan-Ju C...
FORMATS
2010
Springer
15 years 4 months ago
Combining Symbolic Representations for Solving Timed Games
We present a general approach to combine symbolic state space representations for the discrete and continuous parts in the synthesis of winning strategies for timed reachability ga...
Rüdiger Ehlers, Robert Mattmüller, Hans-...
SIAMIS
2011
15 years 1 months ago
Locally Parallel Texture Modeling
This article presents a new adaptive framework for locally parallel texture modeling. Oscillating patterns are modeled with functionals that constrain the local Fourier decompositi...
Pierre Maurel, Jean-François Aujol, Gabriel...
GECCO
2011
Springer
276views Optimization» more  GECCO 2011»
14 years 10 months ago
Evolution of reward functions for reinforcement learning
The reward functions that drive reinforcement learning systems are generally derived directly from the descriptions of the problems that the systems are being used to solve. In so...
Scott Niekum, Lee Spector, Andrew G. Barto