We consider an extension of Church’s synthesis problem to ordinals by adding limit transitions to graph games. We consider game arenas where these limit transitions are defined...
In this paper, we present an example-based motion synthesis technique. Users can interactively control the virtual character to perform desired actions in any order. The desired a...
We present a general approach to combine symbolic state space representations for the discrete and continuous parts in the synthesis of winning strategies for timed reachability ga...
This article presents a new adaptive framework for locally parallel texture modeling. Oscillating patterns are modeled with functionals that constrain the local Fourier decompositi...
The reward functions that drive reinforcement learning systems are generally derived directly from the descriptions of the problems that the systems are being used to solve. In so...