Sciweavers

3780 search results - page 438 / 756
» Algorithms for Game Metrics
Sort
View
COMPGEOM
1992
ACM
15 years 11 months ago
On-Line Steiner Trees in the Euclidean Plane
Suppose we are given a sequence of n points in the Euclidean plane, and our objective is to construct, on-line, a connected graph that connects all of them, trying to minimize the...
Noga Alon, Yossi Azar
SIGIR
2012
ACM
13 years 9 months ago
Explicit relevance models in intent-oriented information retrieval diversification
The intent-oriented search diversification methods developed in the field so far tend to build on generative views of the retrieval system to be diversified. Core algorithm compon...
Saul Vargas, Pablo Castells, David Vallet
CEC
2009
IEEE
16 years 1 months ago
Mixed Mutation Strategy Embedded Differential Evolution
Differential evolution (DE) is a powerful yet simple evolutionary algorithm for optimizing real valued optimization problems. Traditional investigations with differential evolution...
Millie Pant, Musrrat Ali, Ajith Abraham
NOSSDAV
2004
Springer
16 years 4 days ago
Distributed server replication in large scale networks
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Bong-Jun Ko, Dan Rubenstein
NETGAMES
2003
ACM
16 years 1 days ago
Priority-based distribution trees for application-level multicast
In this paper, we propose a novel multicast routing algorithm that is based on application-level priorities and network characteristics: The application may specify an individual ...
Jürgen Vogel, Jörg Widmer, Dirk Farin, M...