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ALDT
2009
Springer
153views Algorithms» more  ALDT 2009»
16 years 1 months ago
Game Theory without Decision-Theoretic Paradoxes
Most work in game theory is conducted under the assumption that the players are expected utility maximizers. Expected utility is a very tractable decision model, but is prone to w...
Pierfrancesco La Mura
FOCS
2006
IEEE
16 years 15 days ago
How to Play Unique Games Using Embeddings
In this paper we present a new approximation algorithm for Unique Games. For a Unique Game with n vertices and k states (labels), if a (1 − ε) fraction of all constraints is sa...
Eden Chlamtac, Konstantin Makarychev, Yury Makaryc...
ACMACE
2005
ACM
16 years 3 hour ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
COLT
2004
Springer
15 years 11 months ago
Reinforcement Learning for Average Reward Zero-Sum Games
Abstract. We consider Reinforcement Learning for average reward zerosum stochastic games. We present and analyze two algorithms. The first is based on relative Q-learning and the ...
Shie Mannor
EVOW
2010
Springer
16 years 1 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier