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» Algorithms, games, and the internet
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SIGCSE
2006
ACM
127views Education» more  SIGCSE 2006»
16 years 14 days ago
SNITCH: a software tool for detecting cut and paste plagiarism
Plagiarism of material from the Internet is a widespread and growing problem. Computer science students, and those in other science and engineering courses, can sometimes get away...
Sebastian Niezgoda, Thomas P. Way
WIDM
2006
ACM
16 years 14 days ago
Identifying redundant search engines in a very large scale metasearch engine context
For a given set of search engines, a search engine is redundant if its searchable contents can be found from other search engines in this set. In this paper, we propose a method t...
Ronak Desai, Qi Yang, Zonghuan Wu, Weiyi Meng, Cle...
FIRBPERF
2005
IEEE
259views Algorithms» more  FIRBPERF 2005»
16 years 4 days ago
Performance Issues in Video Streaming Environments
The main motivation for applying capacity planning techniques to the design of Internet-based video services is that very often these systems incur significant delays that decrea...
Giuliano Casale, Paolo Cremonesi, Giuseppe Serazzi...
ICAS
2005
IEEE
85views Robotics» more  ICAS 2005»
16 years 4 days ago
Supporting Consistency Management in Dynamic Content Distribution Overlays
Content Distribution Overlays improves end-user performance by replicating Web contents on a group of geographically distributed sites interconnected over the Internet. However, w...
Zhou Su, Jiro Katto, Yasuhiko Yasuda
INFOCOM
2005
IEEE
16 years 3 days ago
Farsighted users harness network time-diversity
Abstract— Fluctuations in network conditions are a common phenomenon. They arise in the current wired Internet due to changes in demand, and in wireless networks due to changing ...
Peter B. Key, Laurent Massoulié, Milan Vojn...