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» Algorithms, games, and the internet
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ICDAR
2003
IEEE
15 years 12 months ago
Using Character Recognition and Segmentation to Tell Computer from Humans
How do you tell a computer from a human? The situation arises often on the Internet, when online polls are conducted, accounts are requested, undesired email is received, and chat...
Patrice Y. Simard, Richard Szeliski, Josh Benaloh,...
INFOCOM
2003
IEEE
15 years 12 months ago
Responding to Spurious Timeouts in TCP
- Delays on Internet paths, especially including wireless links, can be highly variable. On the other hand, a current trend for modern TCPs is to deploy a fine-grain retransmission...
Andrei Gurtov, Reiner Ludwig
IMC
2003
ACM
15 years 12 months ago
Simple network performance tomography
In network performance tomography, characteristics of the network interior are inferred by correlating end-to-end measurements. In much previous work, the presence of correlations...
Nick G. Duffield
HSNMC
2003
Springer
120views Multimedia» more  HSNMC 2003»
15 years 11 months ago
Comparing Performance of SRAMT-LE Vs. Other Layered Encoding Schemes Regarding TCP Friendliness
In this paper we describe a hybrid sender and receiver-based adaptation scheme for multicast transmission of multimedia data using layered encoding, which we call SRAMT-LE (Sender-...
Christos Bouras, Apostolos Gkamas
WEA
2010
Springer
281views Algorithms» more  WEA 2010»
15 years 11 months ago
Distributed Time-Dependent Contraction Hierarchies
Server based route planning in road networks is now powerful enough to find quickest paths in a matter of milliseconds, even if detailed information on time-dependent travel times...
Tim Kieritz, Dennis Luxen, Peter Sanders, Christia...