Sciweavers

4435 search results - page 660 / 887
» Algorithms, games, and the internet
Sort
View
SEMWEB
2007
Springer
16 years 22 days ago
DSSim - Managing Uncertainty on the Semantic Web
Managing uncertainty on the Semantic Web can potentially improve the ontology mapping precision which can lead to better acceptance of systems that operate in this environment. Fur...
Miklos Nagy, Maria Vargas-Vera, Enrico Motta
SEMWEB
2007
Springer
16 years 22 days ago
Emerging Consensus In-situ
Abstract Traditional ontology mapping techniques are not strictly applicable in a dynamic and distributed environment (e.g. P2P and pervasive computing) in which on-the-fly alignm...
Bo Hu, Srinandan Dasmahapatra, Paul H. Lewis
VIZSEC
2007
Springer
16 years 22 days ago
Visualization of Host Behavior for Network Security
Monitoring host behavior in a network is one of the most essential tasks in the fields of network monitoring and security since more and more malicious code in the wild internet c...
F. Mansman, L. Meier, Daniel A. Keim
AICCSA
2006
IEEE
126views Hardware» more  AICCSA 2006»
16 years 21 days ago
Restricted Shortest Path Routing with Concave Costs
Multi-constraint quality-of-service routing has become increasingly important as the Internet evolves to support real-time services. Restricted shortest path (RSP) is one of the i...
Pejman Khadivi, Shadrokh Samavi, Hossein Saidi
ICMCS
2006
IEEE
154views Multimedia» more  ICMCS 2006»
16 years 20 days ago
A Peer-to-Peer Overlay Network for Real Time Video Communication using Multiple Paths
This paper presents a peer-to-peer (P2P) service for the transmission of real-time video content, exploiting the contemporary usage of multiple network paths over the current Inte...
Andrea De Mauro, Dan Schonfeld, Claudio Casetti