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» Algorithms, games, and the internet
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WWW
2003
ACM
16 years 7 months ago
P2Cast: peer-to-peer patching scheme for VoD service
Providing video on demand (VoD) service over the Internet in a scalable way is a challenging problem. In this paper, we propose P2Cast - an architecture that uses a peer-to-peer a...
Yang Guo, Kyoungwon Suh, James F. Kurose, Donald F...
WWW
2002
ACM
16 years 7 months ago
Protecting electronic commerce from distributed denial-of-service attacks
It is widely recognized that distributed denial-of-service (DDoS) attacks can disrupt electronic commerce and cause large revenue losses. However, effective defenses continue to b...
José Carlos Brustoloni
SIGCOMM
2009
ACM
16 years 1 months ago
Why should we integrate services, servers, and networking in a data center?
Since the early days of networks, a basic principle has been that endpoints treat the network as a black box. An endpoint injects a packet with a destination address and the netwo...
Paolo Costa, Thomas Zahn, Antony I. T. Rowstron, G...
SIPS
2007
IEEE
16 years 28 days ago
Systematic Luby Transform Codes and Their Soft Decoding
– Luby Transform codes (LT) were originally designed for the Binary Erasure Channel (BEC) encountered owing to randomly dropped packets in the statistical multiplexing aided clas...
Thanh Dang Nguyen, Lie-Liang Yang, Lajos Hanzo
LAWEB
2006
IEEE
16 years 20 days ago
OWeB: A Framework for Offline Web Browsing
Internet browsing is highly dependent on the real-time network availability and speed. This becomes a significant constraint when browsing over slow and intermittent networks. In ...
Ganesh Ananthanarayanan, Sean Olin Blagsvedt, Kent...