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» Algorithms, games, and the internet
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WEBI
2005
Springer
16 years 4 days ago
Page-reRank: Using Trusted Links to Re-Rank Authority
The basis of much of the intelligence on the Web is the hyperlink structure which represents an organising principle based on the human facility to be able to discriminate between...
Paolo Massa, Conor Hayes
SI3D
2009
ACM
16 years 1 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
260
Voted
COLCOM
2009
IEEE
15 years 11 months ago
An analytical study of GWAP-based geospatial tagging systems
—Geospatial tagging (geotagging) is an emerging and very promising application that can help users find a wide variety of location-specific information, and facilitate the deve...
Ling-Jyh Chen, Yu-Song Syu, Bo-Chun Wang, Wang-Chi...
ATAL
2008
Springer
15 years 8 months ago
On the usefulness of opponent modeling: the Kuhn Poker case study
The application of reinforcement learning algorithms to Partially Observable Stochastic Games (POSG) is challenging since each agent does not have access to the whole state inform...
Alessandro Lazaric, Mario Quaresimale, Marcello Re...
171
Voted
FLAIRS
2006
15 years 8 months ago
Simulated Visual Perception-Based Control for Autonomous Mobile Agents
Autonomous robots, such as automatic vacuum cleaners, toy robot dogs, and autonomous vehicles for the military, are rapidly becoming a part of everyday life. As a result the need ...
Daniel Flower, Burkhard Wünsche, Hans W. Gues...