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» Algorithms, games, and the internet
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ACSC
2010
IEEE
15 years 1 months ago
Efficient contour line labelling for terrain modelling
Terrains are an essential part of outdoor environments. Terrain models are important for computer games and applications in architecture, urban design and archaeology. A popular a...
Xin Xie, Burkhard Wünsche
CORR
2011
Springer
164views Education» more  CORR 2011»
14 years 10 months ago
Online Strategies for Intra and Inter Provider Service Migration in Virtual Networks
Network virtualization allows one to build dynamic distributed systems in which resources can be dynamically allocated at locations where they are most useful. In order to fully e...
Dushyant Arora, Marcin Bienkowski, Anja Feldmann, ...
STOC
2003
ACM
99views Algorithms» more  STOC 2003»
16 years 7 months ago
On the fractal behavior of TCP
We propose a natural, mathematically tractable model of TCP which captures both its additive-increase, multiplicative-decrease behavior and its feedback mechanism. Neither a fluid...
Anna C. Gilbert, Howard J. Karloff
STOC
2002
ACM
140views Algorithms» more  STOC 2002»
16 years 7 months ago
Finding nearest neighbors in growth-restricted metrics
Most research on nearest neighbor algorithms in the literature has been focused on the Euclidean case. In many practical search problems however, the underlying metric is non-Eucl...
David R. Karger, Matthias Ruhl
PERCOM
2003
ACM
16 years 6 months ago
Evaluation of Kalman Filtering for Network Time Keeping
Time information is critical for a variety of applications in distributed environments that facilitate pervasive computing and communication. This work describes and evaluates a no...
Aggelos Bletsas