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» Algorithms, games, and the internet
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INFOCOM
2012
IEEE
13 years 9 months ago
Bargaining towards maximized resource utilization in video streaming datacenters
—Datacenters can be used to host large-scale video streaming services with better operational efficiency, as the multiplexing achieved by virtualization technologies allows diff...
Yuan Feng, Baochun Li, Bo Li 0001
CVPR
2012
IEEE
13 years 9 months ago
Exemplar-based human action pose correction and tagging
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...
AAAI
2012
13 years 9 months ago
An Object-Based Bayesian Framework for Top-Down Visual Attention
We introduce a new task-independent framework to model top-down overt visual attention based on graphical models for probabilistic inference and reasoning. We describe a Dynamic B...
Ali Borji, Dicky N. Sihite, Laurent Itti
WWW
2008
ACM
16 years 7 months ago
A combinatorial allocation mechanism with penalties for banner advertising
Most current banner advertising is sold through negotiation thereby incurring large transaction costs and possibly suboptimal allocations. We propose a new automated system for se...
Uriel Feige, Nicole Immorlica, Vahab S. Mirrokni, ...
WWW
2007
ACM
16 years 7 months ago
Finding community structure in mega-scale social networks: [extended abstract]
[Extended Abstract] Ken Wakita Tokyo Institute of Technology 2-12-1 Ookayama, Meguro-ku Tokyo 152-8552, Japan wakita@is.titech.ac.jp Toshiyuki Tsurumi Tokyo Institute of Technolog...
Ken Wakita, Toshiyuki Tsurumi