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» Algorithms, games, and the internet
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GRAPHICSINTERFACE
2000
15 years 8 months ago
Dynamic Plane Shifting BSP Traversal
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
Stan Melax
AIIDE
2009
15 years 8 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young
CEC
2010
IEEE
15 years 8 months ago
Coordinate System Archive for coevolution
Problems in which some entities interact with each other are common in computational intelligence. This scenario, typical for co-evolving artificial-life agents, learning strategie...
Wojciech Jaskowski, Krzysztof Krawiec
187
Voted
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
15 years 8 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
ICASSP
2010
IEEE
15 years 7 months ago
An auction-based framework for multimedia streaming over cognitive radio networks
Recently, many works have been proposed in the area of cognitive radio to efficiently utilize the spectrum for data communication. However, little effort has been made in content...
Yan Chen, Yongle Wu, Beibei Wang, K. J. Ray Liu