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» Algorithms, games, and the internet
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GLOBECOM
2008
IEEE
16 years 1 months ago
Foresighted Resource Reciprocation Strategies in P2P Networks
—We consider peer-to-peer (P2P) networks, where multiple peers are interested in sharing content. While sharing resources, autonomous and self-interested peers need to make decis...
Hyunggon Park, Mihaela van der Schaar
IPPS
2008
IEEE
16 years 1 months ago
Financial modeling on the cell broadband engine
High performance computing is critical for financial markets where analysts seek to accelerate complex optimizations such as pricing engines to maintain a competitive edge. In th...
Virat Agarwal, Lurng-Kuo Liu, David A. Bader
ACSC
2007
IEEE
16 years 1 months ago
Mutually Visible Agents in a Discrete Environment
As computer controlled entities are set to move and explore more complex environments they need to be able to perform navigation tasks, like finding minimal cost routes. Much wor...
Joel Fenwick, Vladimir Estivill-Castro
CEC
2007
IEEE
16 years 1 months ago
A fractal representation for real optimization
— The chaos game, in which a moving point is repeatedly averaged toward randomly selected vertices of a triangle, is one method of generating the fractal called the Sierpinski tr...
Daniel A. Ashlock, Justin Schonfeld
DSD
2007
IEEE
120views Hardware» more  DSD 2007»
16 years 1 months ago
Latency Minimization for Synchronous Data Flow Graphs
Synchronous Data Flow Graphs (SDFGs) are a very useful means for modeling and analyzing streaming applications. Some performance indicators, such as throughput, have been studied b...
Amir Hossein Ghamarian, Sander Stuijk, Twan Basten...