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» Algorithms, games, and the internet
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COST
1995
Springer
61views Multimedia» more  COST 1995»
15 years 10 months ago
GLASS: A Distributed MHEG-Based Multimedia System
: This paper is about GLASS2 , a distributed multimedia system that is currently under development. The multimedia department of the IBM European Networking Center in Heidelberg, G...
H. Cossmann, Carsten Griwodz, G. Grassel, M. P&uum...
DAC
2005
ACM
15 years 8 months ago
Cognitive radio techniques for wide area networks
The cellular wireless market has begun the transition to data centric services including high speed internet access, video, high quality audio, and gaming. Communications technolo...
William Krenik, Anuj Batra
CSREASAM
2006
15 years 8 months ago
Enhanced Group Key Generation Protocol
Group communication is becoming increasingly popular in Internet applications such as videoconferences, online chatting programs, games, and gambling. For secure communications, th...
Sunghyuck Hong, Noé Lopez-Benitez
PDPTA
2004
15 years 8 months ago
Achieving Flow Level QoS in Cut-Through Networks Through Admission Control and DiffServ
Cluster networks will serve as the future access networks for multimedia streaming, massive multiplayer online gaming, e-commerce, network storage etc. And for those application ar...
Frank Olaf Sem-Jacobsen, Sven-Arne Reinemo, Tor Sk...
AAAI
1994
15 years 8 months ago
CHATTERBOTS, TINYMUDS, and the Turing Test: Entering the Loebner Prize Competition
The Turing Test was proposed by Alan Turing in 1950; he called it the Imitation Game. In 1991 Hu Loebner prize competition, offering a f h Loebner started the 100,000 prize to the...
Michael L. Mauldin