We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated...
Matthew Yurkewych, Brian Neil Levine, Arnold L. Ro...
Selection of Commercial-off-The-Shelf (COTS) software products is a knowledge-intensive process. In this paper, we show how knowledge bases can be used to facilitate the COTS selec...
Studies of mobile ad-hoc networks are often based on simulation and their underlying, necessarily simplified assumptions of physical reality. In order to analyse the practical pro...
Hartmut Ritter, Min Tian, Thiemo Voigt, Jochen H. ...
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
The convergence of TV and new features such as Internet and games, requires a generic media-processing platform, that enables simultaneous execution of very diverse tasks, ranging...
Egbert G. T. Jaspers, Erik B. van der Tol, Peter H...