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» Algorithms, games, and the internet
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14 years 5 months ago
Sparse reward processes
We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained duri...
Christos Dimitrakakis
SEMWEB
2007
Springer
16 years 1 months ago
Using the Dempster-Shafer Theory of Evidence to Resolve ABox Inconsistencies
Abstract. Automated ontology population using information extraction algorithms can produce inconsistent knowledge bases. Confidence values assigned by the extraction algorithms m...
Andriy Nikolov, Victoria S. Uren, Enrico Motta, An...
MRCO
2005
Springer
16 years 11 days ago
Identifying the Multiple Contexts of a Situation
Abstract. The paper presents a contexts recognition algorithm that uses the Internet as a knowledge base to extract the multiple contexts of a given situation, based on the streami...
Aviv Segev
DRM
2003
Springer
16 years 3 days ago
The IP war: apocalypse or revolution?
In the Foundation series, Asimov predicted a 1,000 years of darkness following the fall of the galactic empire. In the book Noir, K.W Jeter describes a world where IP is the ultim...
Tsvi Gal, Howard M. Singer, Laird Popkin
SOFSEM
2009
Springer
16 years 3 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes