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» Algorithms, games, and the internet
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I3D
2010
ACM
16 years 4 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
ATAL
2009
Springer
16 years 1 months ago
Leader-follower strategies for robotic patrolling in environments with arbitrary topologies
Game theoretic approaches to patrolling have become a topic of increasing interest in the very last years. They mainly refer to a patrolling mobile robot that preserves an environ...
Nicola Basilico, Nicola Gatti, Francesco Amigoni
DSRT
2008
IEEE
16 years 1 months ago
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs
In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
ATAL
2007
Springer
16 years 1 months ago
A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament
We analyze a heads-up no-limit Texas Hold’em poker tournament with a fixed small blind of 300 chips, a fixed big blind of 600 chips and a total amount of 8000 chips on the tab...
Peter Bro Miltersen, Troels Bjerre Sørensen
CIVR
2007
Springer
241views Image Analysis» more  CIVR 2007»
16 years 1 months ago
A robust scene recognition system for baseball broadcast using data-driven approach
We propose a robust scene recognition system for baseball broadcast videos. This system is based on the data-driven approach which has been successful in continuous speech recogni...
Ryoichi Ando, Koichi Shinoda, Sadaoki Furui, Takah...