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» Algorithms, games, and the internet
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188
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FOCS
2004
IEEE
15 years 10 months ago
Triangulation and Embedding Using Small Sets of Beacons
Concurrent with recent theoretical interest in the problem of metric embedding, a growing body of research in the networking community has studied the distance matrix defined by n...
Jon M. Kleinberg, Aleksandrs Slivkins, Tom Wexler
STOC
2007
ACM
111views Algorithms» more  STOC 2007»
16 years 7 months ago
Low-end uniform hardness vs. randomness tradeoffs for AM
In 1998, Impagliazzo and Wigderson [IW98] proved a hardness vs. randomness tradeoff for BPP in the uniform setting, which was subsequently extended to give optimal tradeoffs for t...
Ronen Shaltiel, Christopher Umans
186
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STOC
2006
ACM
122views Algorithms» more  STOC 2006»
16 years 7 months ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...
209
Voted
INFOCOM
2006
IEEE
16 years 27 days ago
An Optimal Dynamic Pricing Framework for Autonomous Mobile Ad Hoc Networks
— In autonomous mobile ad hoc networks (MANET) where each user is its own authority, fully cooperative behaviors, such as unconditionally forwarding packets for each other or, ho...
Zhu Ji, Wei Yu, K. J. Ray Liu
217
Voted
FCT
2003
Springer
16 years 2 days ago
Graph Searching, Elimination Trees, and a Generalization of Bandwidth
The bandwidth minimization problem has a long history and a number of practical applications. In this paper we introduce a natural extension of bandwidth to partially ordered layo...
Fedor V. Fomin, Pinar Heggernes, Jan Arne Telle