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» Algorithms, games, and the internet
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204
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IMC
2009
ACM
16 years 1 months ago
Network level footprints of facebook applications
With over half a billion users, Online Social Networks (OSNs) are the major new applications on the Internet. Little information is available on the network impact of OSNs, althou...
Atif Nazir, Saqib Raza, Dhruv Gupta, Chen-Nee Chua...
CSREASAM
2008
15 years 8 months ago
On Providing Automatic Parental Consent over Information Collection from Children
: Children's privacy has become critical with the increasing use of the Internet for commercial purposes and corresponding increase in requests for information. 65% of childre...
Karthik Channakeshava, Kaigui Bian, Michael S. Hsi...
215
Voted
ECCV
2008
Springer
16 years 8 months ago
Edge-Preserving Smoothing and Mean-Shift Segmentation of Video Streams
Video streams are ubiquitous in applications such as surveillance, games, and live broadcast. Processing and analyzing these data is challenging because algorithms have to be effic...
Sylvain Paris
HRI
2009
ACM
16 years 1 months ago
Creating and using matrix representations of social interaction
This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...
Alan R. Wagner
155
Voted
ISVC
2007
Springer
16 years 1 months ago
Image-Space Collision Detection Through Alternate Surface Peeling
This paper presents a new image-space algorithm for real-time collision detection, where the GPU computes the potentially colliding sets, and the CPU performs the standard triangle...
Han-Young Jang, Taek Sang Jeong, JungHyun Han