Sciweavers

4435 search results - page 283 / 887
» Algorithms, games, and the internet
Sort
View
ASIAMS
2008
IEEE
16 years 1 months ago
Intelligent Web Caching Using Neurocomputing and Particle Swarm Optimization Algorithm
Web caching is a technology for improving network traffic on the internet. It is a temporary storage of Web objects (such as HTML documents) for later retrieval. There are three s...
Sarina Sulaiman, Siti Mariyam Hj. Shamsuddin, Fadn...
ISCC
2005
IEEE
130views Communications» more  ISCC 2005»
16 years 11 days ago
Fair and Efficient Frame-Based Scheduling Algorithm for Multimedia Networks
The broad spread of packet data networks and the emergence of applications in multimedia communications, created a driving force towards an improved Quality of Service (QoS) model...
T. Al-Khasib, Hussein M. Alnuweiri, Hossam Fattah,...
EVOW
2010
Springer
16 years 1 months ago
Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search
Monte Carlo Tree Search is a recent algorithm that achieves more and more successes in various domains. We propose an improvement of the Monte Carlo part of the algorithm by modify...
Arpad Rimmel, Fabien Teytaud
CEC
2007
IEEE
16 years 1 months ago
Experiments with Monte Carlo Othello
— In this paper, we report on our experiments with using Monte Carlo simulation (specifically the UCT algorithm) as the basis for an Othello playing program. Monte Carlo methods ...
Philip Hingston, Martin Masek
140
Voted
COLT
2004
Springer
16 years 6 days ago
Deterministic Calibration and Nash Equilibrium
Abstract. We provide a natural learning process in which the joint frequency of empirical play converges into the set of convex combinations of Nash equilibria. In this process, al...
Sham Kakade, Dean P. Foster