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» Algorithms, games, and the internet
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ATAL
2003
Springer
16 years 22 hour ago
A selection-mutation model for q-learning in multi-agent systems
Although well understood in the single-agent framework, the use of traditional reinforcement learning (RL) algorithms in multi-agent systems (MAS) is not always justified. The fe...
Karl Tuyls, Katja Verbeeck, Tom Lenaerts
COCOON
2003
Springer
16 years 18 hour ago
Finding Hidden Independent Sets in Interval Graphs
We design efficient competitive algorithms for discovering hidden information using few queries. Specifically, consider a game in a given set of intervals (and their implied inte...
Therese C. Biedl, Brona Brejová, Erik D. De...
DSRT
2009
IEEE
15 years 10 months ago
An Approach for Parallel Interest Matching in Distributed Virtual Environments
—Interest management is essential for real-time large-scale distributed virtual environments (DVEs) which seeks to filter irrelevant messages on the network. Many existing inter...
Elvis S. Liu, Georgios K. Theodoropoulos
ITIIS
2010
190views more  ITIIS 2010»
15 years 1 months ago
An Efficient String Matching Algorithm Using Bidirectional and Parallel Processing Structure for Intrusion Detection System
Rapid growth of internet applications has increased the importance of intrusion detection system (IDS) performance. String matching is the most computation-consuming task in IDS. ...
Gwo-Ching Chang, Yue-Der Lin
ICCCN
2008
IEEE
16 years 1 months ago
A Distributed Routing Algorithm for Networks with Data-Path Services
Abstract—Many next-generation Internet architectures propose advanced packet processing functions in the data path of the network. Such “services” are typically performed on ...
Xin Huang, Sivakumar Ganapathy, Tilman Wolf