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» Algorithms, games, and the internet
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HICSS
2005
IEEE
191views Biometrics» more  HICSS 2005»
16 years 12 days ago
Business Models for Online Communities: The Case of the Virtual Worlds Industry in China
The rapid growth of Internet usage has enabled many new online communities to develop. A particularly interesting phenomenon that has arisen through Internet communities is the vi...
Ian MacInnes, Lili Hu
ICNP
2005
IEEE
16 years 11 days ago
On Understanding of Transient Interdomain Routing Failures
The convergence time of the interdomain routing protocol, BGP, can last as long as 30 minutes [14,15]. Yet, routing behavior during BGP route convergence is poorly understood. BGP...
Feng Wang, Lixin Gao, Jia Wang, Jian Qiu
IE
2007
15 years 8 months ago
Evolving images for entertainment
Images are widely used in media contexts such as web design, games and video animation. The process of creating interesting images can be enjoyable if a useful tool is involved. I...
Qinying Xu, Daryl J. D'Souza, Victor Ciesielski
193
Voted
IE
2007
15 years 8 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
ADCOG
2004
15 years 8 months ago
Social and Ethical Considerations in Virtual Worlds
While networking technology facilitates the use of online services such as real-time instant messaging and anywhere-anytime multiplayer gaming, societal and ethical issues can inf...
Robert W. Kerbs