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» Algorithms, games, and the internet
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CORR
2010
Springer
86views Education» more  CORR 2010»
15 years 6 months ago
Matching with Couples Revisited
It is well known that a stable matching in a many-to-one matching market with couples need not exist. We introduce a new matching algorithm for such markets and show that for a ge...
Itai Ashlagi, Mark Braverman, Avinatan Hassidim
NOSSDAV
2009
Springer
16 years 1 months ago
Probabilistic event resolution with the pairwise random protocol
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
John L. Miller, Jon Crowcroft
198
Voted
PKDD
2009
Springer
94views Data Mining» more  PKDD 2009»
16 years 1 months ago
OTTHO: On the Tip of My THOught
In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
ADHOCNOW
2008
Springer
16 years 1 months ago
Utility-Based Uplink Power Control in CDMA Wireless Networks with Real-Time Services
In this paper we address the problem of efficient power allocation in the uplink of CDMA wireless networks, emphasizing on the support of realtime services’ QoS prerequisites. Th...
Timotheos Kastrinogiannis, Eirini-Eleni Tsiropoulo...
WECWIS
2005
IEEE
143views ECommerce» more  WECWIS 2005»
16 years 10 days ago
A Groves Mechanism Approach to Decentralized Design of Supply Chains
In this paper, a generic optimization problem arising in supply chain design is modeled in a game theoretic framework and solved as a decentralized problem using a mechanism desig...
Dinesh Garg, Yadati Narahari, Earnest Foster, Deva...