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» Algorithms, games, and the internet
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HT
2003
ACM
16 years 11 hour ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia
NETWORK
2007
148views more  NETWORK 2007»
15 years 6 months ago
Integration of IEEE 802.11 WLANs with IEEE 802.16-based multihop infrastructure mesh/relay networks: A game-theoretic approach t
One of the promising applications of IEEE 802.16 (WiMAX)-based wireless mesh/relay networks is to provide infrastructure/backhaul support for IEEE 802.11based mobile hotspots. In ...
Dusit Niyato, Ekram Hossain
STOC
2009
ACM
145views Algorithms» more  STOC 2009»
16 years 7 months ago
Intrinsic robustness of the price of anarchy
The price of anarchy (POA) is a worst-case measure of the inefficiency of selfish behavior, defined as the ratio of the objective function value of a worst Nash equilibrium of a g...
Tim Roughgarden
CORR
2011
Springer
215views Education» more  CORR 2011»
14 years 10 months ago
Lasserre Hierarchy, Higher Eigenvalues, and Approximation Schemes for Quadratic Integer Programming with PSD Objectives
We present an approximation scheme for optimizing certain Quadratic Integer Programming problems with positive semidefinite objective functions and global linear constraints. Thi...
Venkatesan Guruswami, Ali Kemal Sinop
QOFIS
2004
Springer
16 years 3 days ago
Policy-Aware Connectionless Routing
The current Internet implements hop-by-hop packet forwarding based entirely on globally-unique identifiers specified in packet headers, and routing tables that identify destinati...
Bradley R. Smith, J. J. Garcia-Luna-Aceves