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» Algorithms, games, and the internet
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FOCS
2004
IEEE
15 years 10 months ago
Optimal Inapproximability Results for Max-Cut and Other 2-Variable CSPs?
In this paper we show a reduction from the Unique Games problem to the problem of approximating MAX-CUT to within a factor of GW + , for all > 0; here GW .878567 denotes the a...
Subhash Khot, Guy Kindler, Elchanan Mossel, Ryan O...
TACAS
2007
Springer
116views Algorithms» more  TACAS 2007»
16 years 26 days ago
Model Checking on Trees with Path Equivalences
For specifying and verifying branching-time requirements, a reactive system is traditionally modeled as a labeled tree, where a path in the tree encodes a possible execution of the...
Rajeev Alur, Pavol Cerný, Swarat Chaudhuri
LATIN
2004
Springer
16 years 3 days ago
Embracing the Giant Component
Consider a game in which edges of a graph are provided a pair at a time, and the player selects one edge from each pair, attempting to construct a graph with a component as large ...
Abraham Flaxman, David Gamarnik, Gregory B. Sorkin
176
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ECCV
2010
Springer
15 years 12 months ago
Visual Recognition With Humans in the Loop
We present an interactive, hybrid human-computer method for object classification. The method applies to classes of objects that are recognizable by people with appropriate expert...
SODA
2007
ACM
115views Algorithms» more  SODA 2007»
15 years 8 months ago
Strong price of anarchy
A strong equilibrium (Aumann 1959) is a pure Nash equilibrium which is resilient to deviations by coalitions. We define the strong price of anarchy to be the ratio of the worst c...
Nir Andelman, Michal Feldman, Yishay Mansour