Sciweavers

4435 search results - page 249 / 887
» Algorithms, games, and the internet
Sort
View
GECCO
2006
Springer
143views Optimization» more  GECCO 2006»
15 years 10 months ago
DECA: dimension extracting coevolutionary algorithm
Coevolution has often been based on averaged outcomes, resulting in unstable evaluation. Several theoretical approaches have used archives to provide stable evaluation. However, t...
Edwin D. de Jong, Anthony Bucci
IJNSEC
2007
144views more  IJNSEC 2007»
15 years 6 months ago
IPLess Stochastic Anonymous Routing Algorithm Using Multi-Agent Systems
The ability of communicating with a selected party anonymously is an important aspect of network security. Communicating anonymously means that no adversary can discern who is com...
Magdy Saeb, Meer Hamza, Ahmed El-Shikh
GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
15 years 7 months ago
Genetic algorithms for mentor-assisted evaluation function optimization
In this paper we demonstrate how genetic algorithms can be used to reverse engineer an evaluation function’s parameters for computer chess. Our results show that using an approp...
Omid David-Tabibi, Moshe Koppel, Nathan S. Netanya...
WWW
2004
ACM
16 years 7 months ago
Scheduling web requests in broadcast environments
On-demand broadcast has been supported in the Internet to enhance system scalability. Unfortunately, most of existing on-demand scheduling algorithms did not consider the time con...
Jianliang Xu, Wang-Chien Lee, Jiangchuan Liu
IAT
2007
IEEE
16 years 1 months ago
A Distributed Algorithm for Finding Nucleolus-Stable Payoff Divisions
The agents in multiagent systems can coordinate their actions and handle tasks jointly by forming coalitions. One of the important steps in this process is the fair division of pa...
Hrishikesh J. Goradia, José M. Vidal