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» Algorithms, games, and the internet
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WWW
2005
ACM
16 years 7 months ago
Mining directed social network from message board
In the paper, we present an approach to mining a directed social network from a message board on the Internet where vertices denote individuals and directed links denote the flow ...
Naohiro Matsumura, David E. Goldberg, Xavier Llor&...
FUN
2010
Springer
263views Algorithms» more  FUN 2010»
15 years 11 months ago
Fighting Censorship with Algorithms
In countries such as China or Iran where Internet censorship is prevalent, users usually rely on proxies or anonymizers to freely access the web. The obvious difficulty with this a...
Mohammad Mahdian
SAGT
2010
Springer
160views Game Theory» more  SAGT 2010»
15 years 5 months ago
How Do You Like Your Equilibrium Selection Problems? Hard, or Very Hard?
The PPAD-completeness of Nash equilibrium computation is taken as evidence that the problem is computationally hard in the worst case. This evidence is necessarily rather weak, in ...
Paul W. Goldberg
ATAL
2006
Springer
15 years 10 months ago
Learning against multiple opponents
We address the problem of learning in repeated N-player (as opposed to 2-player) general-sum games. We describe an extension to existing criteria focusing explicitly on such setti...
Thuc Vu, Rob Powers, Yoav Shoham
VRML
1997
ACM
15 years 11 months ago
Lodestar: An Octree-Based Level of Detail Generator for VRML
Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do...
Dieter Schmalstieg