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» Algorithms, games, and the internet
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VRML
1997
ACM
15 years 11 months ago
QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
John W. Barrus, Richard C. Waters
APWEB
2008
Springer
15 years 8 months ago
SemSearch: A Scalable Semantic Searching Algorithm for Unstructured P2P Network
Resource searching in the current peer-to-peer (P2P) applications is mainly based on the keyword match. However, more and more P2P applications require an efficient semantic search...
Wei Song, Ruixuan Li, Zhengding Lu, Mudar Sarem
SAINT
2008
IEEE
16 years 1 months ago
Analysis of a Self-Organizing Maintenance Algorithm under Constant Churn
An increasing proportion of distributed hash tables (DHTs) maintain additional routing information regarding each node’s immediately surrounding neighbors in a network overlay. ...
Richard Price, Tien Tuan Anh Dinh, Georgios K. The...
TES
2005
Springer
16 years 6 days ago
SENECA - Simulation of Algorithms for the Selection of Web Services for Compositions
This paper discusses a combinatorial problem about the selection of candidates for Web service compositions. The problem occurs if we assume that a discovery process has identifi...
Michael C. Jaeger, Gregor Rojec-Goldmann
IPPS
2003
IEEE
16 years 12 hour ago
A GRASP-Based Algorithm for Solving DVE Partitioning Problem
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to sol...
Pedro Morillo, Marcos Fernández