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» Algorithms, games, and the internet
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ISWC
1997
IEEE
15 years 11 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
191
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ATAL
2008
Springer
15 years 8 months ago
Switching dynamics of multi-agent learning
This paper presents the dynamics of multi-agent reinforcement learning in multiple state problems. We extend previous work that formally modelled the relation between reinforcemen...
Peter Vrancx, Karl Tuyls, Ronald L. Westra
ICIP
2010
IEEE
15 years 4 months ago
Accelerated video encoding using render context information
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Philipp Fechteler, Peter Eisert
COCOA
2009
Springer
16 years 1 months ago
Improved Bounds for Facility Location Games with Fair Cost Allocation
Abstract. We study Facility Location games played by n agents situated on the nodes of a graph. Each agent orders installation of a facility at a node of the graph and pays connect...
Thomas Dueholm Hansen, Orestis Telelis
MIG
2009
Springer
16 years 1 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra