Sciweavers

4435 search results - page 210 / 887
» Algorithms, games, and the internet
Sort
View
DSRT
2000
IEEE
15 years 11 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
IOR
2008
148views more  IOR 2008»
15 years 6 months ago
A Game-Theoretic Approach to Efficient Power Management in Sensor Networks
Wireless sensor networks pose numerous fundamental coordination problems. For instance, in a number of application domains including homeland security, environmental monitoring an...
Enrique Campos-Náñez, Alfredo Garcia...
WWW
2004
ACM
16 years 7 months ago
Random surfer with back step
We present a novel link-based ranking algorithm RBS, which may be viewed as an extension of PageRank by back-step feature. Categories and Subject Descriptors H.3.3 [Information Se...
Marcin Sydow
183
Voted
AIIDE
2008
15 years 9 months ago
Learning to be a Bot: Reinforcement Learning in Shooter Games
This paper demonstrates the applicability of reinforcement learning for first person shooter bot artificial intelligence. Reinforcement learning is a machine learning technique wh...
Michelle McPartland, Marcus Gallagher
ACMACE
2005
ACM
15 years 8 months ago
Towards an intelligent storyboarding tool for 3D games
We present an intelligent storyboarding tool that takes as an stract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic...
Arnav Jhala, William H. Bares, R. Michael Young