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» Algorithms, games, and the internet
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PODC
2009
ACM
16 years 7 months ago
On a selfish caching game
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...
ICTAI
2006
IEEE
16 years 20 days ago
Computing the Equilibria of Bimatrix Games Using Dominance Heuristics
We propose a formulation of a general-sum bimatrix game as a bipartite directed graph with the objective of establishing a correspondence between the set of the relevant structure...
Raghav Aras, Alain Dutech, François Charpil...
ATVA
2005
Springer
108views Hardware» more  ATVA 2005»
16 years 5 days ago
Multi-valued Model Checking Games
This work extends the game-based framework of µ-calculus model checking to the multi-valued setting. In multi-valued model checking a formula is interpreted over a Kripke structur...
Sharon Shoham, Orna Grumberg
TIDSE
2004
Springer
15 years 12 months ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
NETGAMES
2003
ACM
15 years 12 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...