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» Algorithms, games, and the internet
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WEBI
2005
Springer
16 years 3 days ago
Network-Based Intrusion Detection Using Adaboost Algorithm
Intrusion detection on the internet is a heated research field in computer science, where much work has been done during the past two decades. In this paper, we build a network-b...
Wei Hu, Weiming Hu
APNOMS
2006
Springer
15 years 10 months ago
IP Traceback Algorithm for DoS/DDoS Attack
Abstract. DoS(Denial of Service) / DDoS(Distributed Denial of Service) attacks threaten Internet security nowadays. However, the current Internet protocol and backbone network do n...
Hong-bin Yim, Jae-il Jung
ICML
2004
IEEE
16 years 7 months ago
Communication complexity as a lower bound for learning in games
A fast-growing body of research in the AI and machine learning communities addresses learning in games, where there are multiple learners with different interests. This research a...
Vincent Conitzer, Tuomas Sandholm
IEEECGIV
2005
IEEE
16 years 6 days ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
GECCO
2006
Springer
123views Optimization» more  GECCO 2006»
15 years 10 months ago
The parallel Nash Memory for asymmetric games
Coevolutionary algorithms search for test cases as part of the search process. The resulting adaptive evaluation function takes away the need to define a fixed evaluation function...
Frans A. Oliehoek, Edwin D. de Jong, Nikos A. Vlas...