We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Abstract--Collaborative Spectrum Sensing (CSS) between secondary users (SUs) in cognitive networks exhibits an inherent tradeoff between minimizing the probability of missing the d...
We present an OBDD-based methodology for verifying time, knowledge, and strategies in multi-agent systems specified by the formalism of interpreted systems. To this end, we invest...
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
This paper investigates a relatively new direction in Multiagent Reinforcement Learning. Most multiagent learning techniques focus on Nash equilibria as elements of both the learn...