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TON
2010
157views more  TON 2010»
15 years 1 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
CORR
2010
Springer
189views Education» more  CORR 2010»
15 years 6 months ago
Coalition Formation Games for Collaborative Spectrum Sensing
Abstract--Collaborative Spectrum Sensing (CSS) between secondary users (SUs) in cognitive networks exhibits an inherent tradeoff between minimizing the probability of missing the d...
Walid Saad, Zhu Han, Tamer Basar, Mérouane ...
ATAL
2006
Springer
15 years 10 months ago
Model checking knowledge, strategies, and games in multi-agent systems
We present an OBDD-based methodology for verifying time, knowledge, and strategies in multi-agent systems specified by the formalism of interpreted systems. To this end, we invest...
Alessio Lomuscio, Franco Raimondi
TCIAIG
2010
15 years 1 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
ATAL
2004
Springer
16 years 21 hour ago
Best-Response Multiagent Learning in Non-Stationary Environments
This paper investigates a relatively new direction in Multiagent Reinforcement Learning. Most multiagent learning techniques focus on Nash equilibria as elements of both the learn...
Michael Weinberg, Jeffrey S. Rosenschein