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» Algorithms, games, and the internet
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AAAI
1996
15 years 8 months ago
Exploiting Graph Properties of Game Trees
The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...
EDUTAINMENT
2007
Springer
16 years 24 days ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee
ENDM
2010
101views more  ENDM 2010»
15 years 6 months ago
Finding Gale Strings
Electronic Notes in Discrete Mathematics 36 (2010) 1065
Marta M. Casetti, Julian Merschen, Bernhard von St...
CAV
2009
Springer
155views Hardware» more  CAV 2009»
16 years 7 months ago
Better Quality in Synthesis through Quantitative Objectives
Abstract. Most specification languages express only qualitative constraints. However, among two implementations that satisfy a given specification, one may be preferred to another....
Roderick Bloem, Krishnendu Chatterjee, Thomas A. H...
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 18 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti