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» Algorithms, games, and the internet
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SIGCOMM
2003
ACM
15 years 12 months ago
Scaling internet routers using optics
Routers built around a single-stage crossbar and a centralized scheduler do not scale, and (in practice) do not provide the throughput guarantees that network operators need to ma...
Isaac Keslassy, Shang-Tse Chuang, Kyoungsik Yu, Da...
INFOCOM
1999
IEEE
15 years 11 months ago
Enhancing Survivability of Mobile Internet Access Using Mobile IP with Location Registers
The Mobile IP (MIP) protocol for IP version 4 provides continuous Internet connectivity to mobile hosts. However, currently it has some drawbacks in the areas of survivability, per...
Ravi Jain, Thomas Raleigh, Danny Yang, Li-Fung Cha...
CCR
2000
96views more  CCR 2000»
15 years 6 months ago
Decentralized optimal traffic engineering in the internet
Distributed optimal traffic engineering in the presence of multiple paths has been found to be a difficult problem to solve. In this paper, we introduce a new approach in an attem...
Constantino M. Lagoa, Hao Che
VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
16 years 16 days ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert
SOSP
2003
ACM
16 years 3 months ago
Capriccio: scalable threads for internet services
This paper presents Capriccio, a scalable thread package for use with high-concurrency servers. While recent work has advocated event-based systems, we believe that threadbased sy...
J. Robert von Behren, Jeremy Condit, Feng Zhou, Ge...