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» Algorithms, games, and the internet
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VLDB
1997
ACM
80views Database» more  VLDB 1997»
15 years 10 months ago
Merging Ranks from Heterogeneous Internet Sources
Many sources on the Internet and elsewhere rank the objects in query results according to how well these objects match the original query. For example, a real-estate agent might r...
Luis Gravano, Hector Garcia-Molina
FTCS
1998
83views more  FTCS 1998»
15 years 8 months ago
The SunSCALR Framework for Internet Servers
Internet servers need to be highly-available, inexpensive, and scalable. These goals are often con icting and most designs meet, with limited success, only few of them. In this pa...
Ashish Singhai, Swee Boon Lim, Sanjay R. Radia
NETWORKING
2000
15 years 8 months ago
Real-Time Traffic Transmission over the Internet
Abstract. Multimedia applications require the transmission of realtime streams over a network. These streams often exhibit variable bandwidth requirements, and require high bandwid...
Marco Furini, Donald F. Towsley
NETWORKS
2007
15 years 6 months ago
Tailoring neighborhood search for the internet protocol network design problem with reliability and routing constraints
The Internet Protocol Network Design Problem with Reliability and Routing Constraints (IPRR) can be shortly stated as follows. A telecommunication network is given in terms of a s...
Luigi De Giovanni, Roberto Tadei
EUROSYS
2008
ACM
16 years 3 months ago
Towards cinematic internet video-on-demand
Video-on-demand (VoD) is increasingly popular with Internet users. It gives users greater choice and more control than live streaming or file downloading. Systems such as MSN Vid...
Bin Cheng, Lex Stein, Hai Jin, Zheng Zhang