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» Algorithms, games, and the internet
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INFOCOM
2003
IEEE
15 years 12 months ago
Pricing Network Services
— We propose a game theoretic pricing mechanism for statistically guaranteed service in packet-switched networks. The mechanism provides congestion control, differentiated qualit...
Jun Shu, Pravin Varaiya
DIGRA
2005
Springer
16 years 2 days ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
INFOCOM
2008
IEEE
16 years 29 days ago
The Inframetric Model for the Internet
—A large amount of algorithms has recently been designed for the Internet under the assumption that the distance defined by the round-trip delay (RTT) is a metric. Moreover, man...
Pierre Fraigniaud, Emmanuelle Lebhar, Laurent Vien...
INFOCOM
2000
IEEE
15 years 11 months ago
Multimedia Proxy Caching Mechanism for Quality Adaptive Streaming Applications in the Internet
— The Internet has witnessed a rapid growth in deployment of Web-based streaming applications during recent years. In these applications, server should be able to perform end-to-...
Reza Rejaie, Haobo Yu, Mark Handley, Deborah Estri...
TACAS
2009
Springer
134views Algorithms» more  TACAS 2009»
16 years 1 months ago
Computing Weakest Strategies for Safety Games of Imperfect Information
CEDAR (Counter Example Driven Antichain Refinement) is a new symbolic algorithm for computing weakest strategies for safety games of imperfect information. The algorithm computes ...
Wouter Kuijper, Jaco van de Pol