Sciweavers

4435 search results - page 143 / 887
» Algorithms, games, and the internet
Sort
View
CAMP
2005
IEEE
16 years 5 days ago
SVG Rendering for Internet Imaging
- The SVG (Scalable Vector Graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with r...
Sebastiano Battiato, Gianpiero di Blasi, Giovanni ...
IADIS
2004
15 years 8 months ago
Mining Relaxed Graph Properties in Internet
Many real world datasets are represented in the form of graphs. The classical graph properties found in the data, like cliques or independent sets, can reveal new interesting info...
Wilhelmiina Hämäläinen, Hannu Toivo...
MASCOTS
2003
15 years 8 months ago
Managing Flash Crowds on the Internet
A flash crowd is a surge in traffic to a particular Web site that causes the site to be virtually unreachable. We present a theoretical model of flash crowd events and evaluate...
Ismail Ari, Bo Hong, Ethan L. Miller, Scott A. Bra...
SAC
2010
ACM
16 years 1 months ago
Adaptive internet services through performance and availability control
Cluster-based multi-tier systems provide a means for building scalable Internet services. Building adaptive Internet services that are able to apply appropriate system sizing and ...
Jean Arnaud, Sara Bouchenak
IMC
2010
ACM
15 years 4 months ago
Primitives for active internet topology mapping: toward high-frequency characterization
Current large-scale topology mapping systems require multiple days to characterize the Internet due to the large amount of probing traffic they incur. The accuracy of maps from ex...
Robert Beverly, Arthur Berger, Geoffrey G. Xie