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» Algorithms, games, and the internet
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ATAL
2008
Springer
15 years 8 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
TCS
2008
15 years 6 months ago
The Magnus-Derek game
We introduce a new combinatorial game between two players: Magnus and Derek. Initially, a token is placed at position 0 on a round table with n positions. In each round of the gam...
Zhivko Prodanov Nedev, S. Muthukrishnan
EUROSYS
2007
ACM
15 years 10 months ago
Automatic configuration of internet services
Recent research has found that operators frequently misconfigure Internet services, causing various availability and performance problems. In this paper, we propose a software inf...
Wei Zheng, Ricardo Bianchini, Thu D. Nguyen
IPPS
2002
IEEE
15 years 11 months ago
Load Balancing in Distributed Systems: An Approach Using Cooperative Games
In this paper we formulate the static load balancing problem in single class job distributed systems as a cooperative game among computers. It is shown that the Nash Bargaining So...
Daniel Grosu, Anthony T. Chronopoulos, Ming-Ying L...
GAMEON
2007
15 years 8 months ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...