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» Algorithms, games, and the internet
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AAAI
2012
13 years 8 months ago
Computing the Nucleolus of Matching, Cover and Clique Games
In cooperative games, a key question is to find a division of payoffs to coalition members in a fair manner. Nucleolus is one of such solution concepts that provides a stable sol...
Ning Chen, Pinyan Lu, Hongyang Zhang
CIE
2008
Springer
15 years 8 months ago
Deterministic Graphical Games Revisited
We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we ...
Daniel Andersson, Kristoffer Arnsfelt Hansen, Pete...
STOC
2006
ACM
158views Algorithms» more  STOC 2006»
16 years 6 months ago
The effect of collusion in congestion games
Ara Hayrapetyan, Éva Tardos, Tom Wexler
CG
2004
Springer
15 years 11 months ago
Current Challenges in Multi-player Game Search
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-information games such as Chess and Checkers. It is only more recently that serious resear...
Nathan R. Sturtevant
ESANN
2008
15 years 7 months ago
Improvement in Game Agent Control Using State-Action Value Scaling
The aim of this paper is to enhance the performance of a reinforcement learning game agent controller, within a dynamic game environment, through the retention of learned informati...
Leo Galway, Darryl Charles, Michaela M. Black